![]() He/she will loot first always allowing the others to always protect him/her. This can go quickly by having the looter as your leader when selecting everyone. Enemies are alot easier to kill in the open rather in doorways unless you are directly in front of the door way.Īlso, only have one person looting at the beginning while the others are protecting him. I literally do this every time then walk straight through the buildings to see if anything sparkles. If you find you are dying alot, when exploring you can really explore just the outside street on the map and clear 50%+ out of the 75% needed to progress. Share Created by banana Offline Posted Updated 6:43am 9:30pm Infectonator : Survivors FULL TIPS GUIDE CAMPAIGN MODE Your priority in the new beginning game will be Day 1: farm 1 time, cook all the ingredients become supplies. So basically, avoid melee unless you have the lightsaber. The default group may actually be better since you get four people though you may need to be more cautious as the start as your only heavy hitter is a melee character which is useless against NPCs shooting at you or bosses. The SWAT+Thug isn't the best combo but it's a good starter due to the weapons you get make them beginner friendly as you don't have to rely on RNG to get better weapons. 引用自 Cybran A.I (Master Splod):Alright, Thanks. They are far superior to the MP5 or UMP in terms of DPS, almost twice as strong. ![]() Good weapons you find early on that you should definitely switch to are the Python and Desert Eagle. The initial team is pretty bad due to construction guy and scientist having piss poor aim and melee weapons being far worse than guns. ![]() 引用自 Liam:Just start with SWAT+Thug or L4D team. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. I made a DPS chart in the guide section that might help when choosing weapons. Watch on Infectonator : Survivors Infectonator : Survivors is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The hardest part of the game is finding all the required pieces for the car as there usually is one or two items that are rarities. Four members with 10 aim each and decent weapons should totally destroy everything without getting hit though. Unfortunately the game now isn't really about placement for a tower defense style game as it use to be as exploration is a large part so strats really don't help. The first three stats should take 3-4 levels tops to get to that point. They are far superior to the MP5 or UMP in terms of DPS, almost twice as strong.Īs far as stat distribution, I usually pile everything into aim, health up to 150 health, speed, then building/research. NPCs are characters that you cant play, and can either fight with you, buy/sell stuff, or just talk. ![]() The initial team is pretty bad due to construction guy and scientist having piss poor aim and melee weapons being far worse than guns. You must do everything you can to survive, such as : scavenge resources, build defenses, raid buildings, and much more. ![]()
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